The plate placement decided by the last setScene (null placement = no plate drawn).
Build meshes for the scene and frame the camera. Replaces any previously-set scene. ctx carries the
whole source and the scope that narrowed it to scene, which the plate placement needs.
Optionalctx: { full: ModelScene; scope: RenderScope | null }
@chestnutlabs/gcode-model-renderer — Three.js presentation renderer for source models (STL and 3MF multi-object/material, incl. production
paint_colormulticolor) — clean thumbnails/cards answering "what object is this?", distinct from toolpath inspection. A headless still (renderModelStill, DD-018) and an interactive viewer (createModelViewer, DD-021) share one scene core. Sits on the shared render "stage" from@chestnutlabs/gcode-renderer-three.threeis a peer dependency.