A render-scope selector (DD-030 D2): which objects/placements of a scene to render. Generic and
vendor-neutral — a plate is one way to derive the subset. {plateId} is sugar over the placement's
ModelObject.plateIds (meaningful only when capabilities.plates === 'known'; on a scene with
no plate structure it matches nothing → an empty scene, the honest result of selecting a plate that
isn't declared). {objectIds} and {instanceFilter} need no capability (ids are always known).
A render-scope selector (DD-030 D2): which objects/placements of a scene to render. Generic and vendor-neutral — a plate is one way to derive the subset.
{plateId}is sugar over the placement's ModelObject.plateIds (meaningful only whencapabilities.plates === 'known'; on a scene with no plate structure it matches nothing → an empty scene, the honest result of selecting a plate that isn't declared).{objectIds}and{instanceFilter}need no capability (ids are always known).