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    A framed camera pose (scene coordinates) derived from a model's center + bounding radius.

    interface Framing {
        position: Vector3;
        target: Vector3;
        viewHalfHeight: number;
    }
    Index

    Properties

    position: Vector3

    Camera position in scene coords.

    target: Vector3

    Orbit/look target in scene coords.

    viewHalfHeight: number

    Vertical half-height the camera frames at the target plane — sizes an orthographic frustum.