OptionalmaxMax total instance placements across the scene (DD-022): a source 3MF that reuses meshes via production-extension components / repeated build items is bounded on placement count, so an "instance bomb" (a tiny master referenced millions of times) is rejected cheaply from the structure — before any large geometry part is decompressed. Default 50,000.
OptionalmaxMax objects in a scene (3MF). Default 10,000.
OptionalmaxMax source bytes accepted before parsing. Default 256 MiB.
OptionalmaxMax triangles across the whole scene. Default 5,000,000.
Resource limits for untrusted source models (DD-018 §7). Source bytes are untrusted input; nothing is executed. Bounds are checked before large allocations so a hostile file fails cleanly.