G-code Preview — API Reference
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    • The shadow decal for a footprint, or null when there is no content (no footprint, or a footprint with no positive area). Named 'contactShadow'.

      Parameters

      Returns
          | Mesh<
              BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
              Material | Material[],
              Object3DEventMap,
          >
          | null